Martin Andrlík is currently an intern on the Hejkal 3 project, tasked with restoring and completing the development of Greenhouse of Blood 2: Revengeance (originally from 1999). Martin is focused on transferring the original data to modern systems. The game is currently being developed primarily for PC using the Godot Engine.
In contrast to the well-preserved Greenhouse of Blood 2, documentation for Greenhouse of Blood 3 includes only the title and a generally defined theme: “glass.” The documentation consists of a set of proposals focused on the interactive representation of glass but lacks any usable graphic assets. It also highlights the technological limitations of the time, particularly those related to transparency and reflections. These limitations have become the starting point for the design and development process, which is currently taking place in the Unity Engine. The project is being led by Marina Bednářová and Vítek Hofštetr.
The youngest game in the archive contains data spanning from 2002 to 2003 and focuses on parodies or satirical references to contemporary Czech games of the time. Similar to Greenhouse of Blood 2, this project includes a library of 3D models, textures, and portions of code. Functional parts of the code suggest a simple racing game. It is plausible that, had the game been completed and released in 2003, it might have been the first endless runner in the Czech Republic. The development is being carried out using the Unity Engine by a team consisting of Martin Andrlík, Marina Bednářová, Lucas Čech, Vítek Hofštetr, Ema Komárková, Barbora Kreidlová, Jana Pošvicová, and Vojtěch Vaněk.